Playing to TypeAnd here's a clip from the documentary, Helvetica, which, much to my dismay, I haven't seen yet.
Nowadays, even nonprofessionals take an abundance of typefaces for granted. My computer includes about 100 English-language fonts, many of them families encompassing multiple weights—Baskerville in bold, bold italic, italic, regular, semibold, and semibold italic, for instance—and all available instantly. Basic cultural literacy now demands at least a passing familiarity with typefaces: witness a November episode of Jeopardy that featured the category “Knowledge of Fonts,” with correct responses including “What is Helvetica?” and “What is Bodoni?” A thoroughly entertaining (really) documentary called Helvetica, tracing the rise and fall and rise of the 20th century’s most ubiquitous typeface, played to sold-out crowds on the film-festival circuit last year.
The profusion of fonts is one more product of the digital revolution. Beginning in the mid-’80s and accelerating in the 1990s, type design weathered the sort of radical, technology-driven transformation that other creative industries, including music, publishing, and movies, now face. Old business models and intermediaries disappeared seemingly overnight. Software replaced industrial processes. Tangible products—metal, film, computer disks—dissolved into bits and bytes sold over the Internet. Prices plummeted. Consumers started buying directly. From their kitchen tables, independent designers could undertake experiments that had once required bet- the-company investments. “Having an idea for a typeface used to be like having an idea for a new-model car,” says Bierut. Now the distance between idea and execution, designer and user, has contracted.
Thursday, February 28, 2008
Designer Porn
Graphic designer, that is. This is a fun article for a type junkie like myself. From Virginia Postrel at The Atlantic.
Labels:
culture,
graphic arts
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